Vitality |
Effect: Increases the healing effects of potions. |
Scaling: The bonus to potion efficiency increases with augment level. |
Living Armor |
Effect: Gradually regenerates health over time, with faster regeneration when you are out of combat. |
Scaling: The health regeneration rate improves with augment level. |
Magic Plating |
Effect: Converts part of the magic damage you take into physical damage, allowing your armor to absorb some of it. |
Scaling: The conversion rate increases with higher augment levels. |
Shock |
Effect: While moving, you build up charges. When you reach 100 charges, the next enemy that hits you takes energy damage. |
Scaling: The energy damage increases as the augment level goes up. |
Divine Ornament |
Effect: Gain charges when you take physical damage. At 100 charges, you explode and deal holy damage to nearby enemies based on your level and magic level. |
Scaling: The number of charges gained and the holy damage dealt increases with augment level. |
Note: This does not stack with Magic Plating. |