Vibrant |
Effect: Reduces the chances of you getting paralysed. |
Scaling: The boost to vibrancy increases with augment level. |
Coated |
Effect: Reduces the chance of being rooted (immobilized). |
Scaling: The root prevention percentage increases with higher augment levels. |
Light Foot |
Effect: Increases your chance to evade traps. |
Scaling: The trap evasion chance grows as the augment level rises. |
Shafts |
Effect: Reduces the damage you take from traps. |
Scaling: The damage reduction from traps becomes stronger with higher augment levels. |
Rubber |
Effect: Provides extra protection against energy-based attacks. |
Scaling: The energy resistance increases with augment level. |
Footwork |
Effect: Improves your ability to outmaneuver enemies with clever tricks. |
Scaling: The chance to successfully use ruse (tactical deception) increases with augment level. |
Reinforced |
Effect: Grants additional protection against physical attacks. |
Scaling: The physical protection increases with higher augment levels. |