Echo |
Every 7 seconds, casting a spell triggers an energy explosion around the caster. |
The strength of the explosion increases with the player's magic level. |
Discharge |
When you attack with your weapon, it releases a chain of energy that strikes nearby enemies every 6 seconds. |
The power of the chain attack increases based on your weapon’s attack power and your skill level. |
Cleave |
Nearby enemies take a portion of the damage dealt to your main target. |
The amount of damage shared to nearby enemies increases based on the augment level and the damage you deal. |
Spellblade |
After casting an instant spell, your next basic attack will deal extra fire damage. |
The bonus fire damage increases based on your character’s level, magic level, weapon skill, and weapon attack power. |
Hail (Multi-shot) |
Fires 3 ice missiles at your target. Other enemies standing in front of the target can block these missiles. |
The missile damage increases based on your weapon’s attack power, magic level, and weapon skill. For wand users, it scales primarily with magic level and attack power. |
Bounce |
Your powerful attacks "bounce" to hit additional enemies, dealing a percentage of the original damage. |
The number of bounces and how much damage they deal depends on the augment level. |
Banish |
You deal more damage to summoned creatures. |
The damage bonus increases at higher augment levels. |
Deep Cuts |
Your physical attacks cause enemies to bleed, dealing damage over time. |
The damage bonus increases at higher augment levels. |
Burning Edge |
Your fire-based attacks set the enemy on fire, dealing additional burning damage over time. |
The damage bonus increases at higher augment levels. |
Frost |
Your ice-based attacks slow down enemies by freezing them. |
The damage bonus increases at higher augment levels. |
Poison |
Your earth-based attacks poison enemies, causing them to take damage over time. |
The damage bonus increases at higher augment levels. |
Zap |
Your energy-based attacks electrocute enemies, dealing additional shock damage. |
The damage bonus increases at higher augment levels. |
Dazzle |
Your holy-based attacks blind enemies, reducing their accuracy or effectiveness. |
The damage bonus increases at higher augment levels. |
Decay |
Your death-based attacks curse enemies, weakening their defenses over time. |
The damage bonus increases at higher augment levels. |